In this tutorial we add a power up that the player could collect to use for weapons later on. libgdxgame developmentgamedevelopmentindiegame programminggame tutorialandroidandroid studio ← Previous LibGdx Spaceship Scrolling Game 30: Reorganizing code, and adding a new enemy Next → LibGdx Spaceship Scrolling Game 32: Improving Tiles, Collision Detection, and Selecting Weapons